Register Plain C# Type
There are various ways to use Register. Let's take the following complex type as an example.
Register Concrete Type#
It can resolve like this:
Register as Interface#
It can resolve like this:
Register as multiple Interface#
It can resolve like this:
Register all implemented interfaces automatically#
It can resolve like this:
Register all implemented interfaces and concrete type#
It can resolve like this:
Register lifecycle marker interfaces#
note
This is similar to Register<GameController>(Lifetime.Singleton).AsImplementedInterfaces()
If you want to customize the exception handling for entry points, you can register a callback with the following.
If you have multiple EntryPoints, you have the option to use the following declaration as grouping.
This is the same as:
See the Plain C# Entry point section for more information.
Register instance#
note
RegisterIntance always has a Singleton lifetime, so it has no arguments.
It can resolve like this:
note
Instances registered with RegisterInstance are not managed by the container.
- Dispose will not be executed automatically.
- Method Injection will not be executed automatically
If you want the container to manage the created instances, consider using the following instead
Register instance as interface#
Use As* declarations.
Register type-specific parameters#
If the types are not unique, but you have a dependency you want to inject at startup, you can use the following:
Or, you can name a paramter with a key.
It can resolve like this:
This Register only works when being injected into SomeService.